Fyrox
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Support Android and iOS?
I believe that if you support Android and ios, there will be a large number of people starting this engine
It is planned, but not for this year unfortunately. There is still lots of other stuff that has to be done.
Now we a heading to the next year 2023. In sept. 2022 its one year ago. Do you have any news on this request ? Will it be possible to the end of this year ? Or is this a plan for 2023 ?
Same question!
Sorry for duplicate question @mrDIMAS , but maybe there is some roadmap where it possible to see the plans?
Android support is planned for the beginning of this year. I want to experiment with this right after the release of 0.29 (should happen 8th of January). It is not an easy task, just because it requires a separate renderer (standard renderer is way too heavy for mobile). As for iOS support - I don't have any devices that can be used for testing, so I can't add it (unless there's a ways of doing this without a device, please let me know).
Good news - I got the engine working on Android:
However, there's no sound support yet - fyrox-sound
needs a separate backend for Android. Also, the overall rendering performance is quite bad on middle-end devices because of very heavy PC-oriented renderer. I'm planning to write a separate, lightweight renderer for mobile devices.
Awesomeee, very awesome, i hope Fyrox can increase in features!
El mié, 1 mar 2023 a las 12:35, Dmitry Stepanov @.***>) escribió:
Good news - I got the engine working on Android:
[image: image] https://user-images.githubusercontent.com/2785135/222232823-83e725d5-e0d3-4ede-a426-2d318be3c4ff.png
However, there's no sound support yet - fyrox-sound needs a separate backend for Android. Also, the overall rendering performance is quite bad on middle-end devices because of very heavy PC-oriented renderer. I'm planning to write a separate, lightweight renderer for mobile devices.
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Basic Android support was added. Use fyrox-template
to generate a new project, it now contains executor-android
which compiles your game for Android.
I also created two new issues: new renderer for mobile devices - #434 and sound backend for Android - #435.