Support more KeyCodes
Some computers have unsupported keys like é, è or ù
And they are directly accessible on the keyboard without any key combination.
I only can think of AZERTY and BÉPO with them, but I'm sure that if we search a little bit more we can find many more keyboard layout with other key accessible.
It could be a good idea to change the way the key is handled so you won't need an Enum with every key in the world.
rg3d uses winit to handle input, and winit use VirtualKeyCode to define a fixed set of keys on various keyboards. It means that VirtualKeyCode is mapped directly on a physical key on your keyboard. However for some situations it is not enough, and to solve this every OS provides a set of mappings from physical keys to a character set. For example QWERTY is (mostly) 1-to-1 mapping from physical to character set, but AZERTY is a different mapping. To handle this, winit provides a special event called WindowEvent::ReceivedCharacter which has mapped unicode character.
I added a Scancode enum (see the commit above), it could be used to get the state of a physical key, that does not depend on the keyboard layout of your OS.