François Mockers
François Mockers
> @mockersf I fixed the macOS build in the following PR on the jam template: [TheBevyFlock/bevy_quickstart#112](https://github.com/TheBevyFlock/bevy_quickstart/pull/112) How do your PR fixes this? Is it just adding the info.plist file? The...
I would prefer to avoid the universal binary, and instead build one deliverable for intel and one for arm if you want to add support for both. Adding the info.plist...
> [@mockersf](https://github.com/mockersf) - I think this could dovetail with some of the work you have been doing on interpolation curves. Yup, one of the goal of curves and animations is...
Thanks for noticing! as avian2d/3d already applies the scale to the collider, I didn't need to re-apply it again. This should now be fixed in #43
To use any obstacle to define the navmesh, they need to implement the [`ObstacleSource`](https://docs.rs/vleue_navigator/latest/vleue_navigator/prelude/trait.ObstacleSource.html) trait. At the moment it's implemented for [`Aabb`](https://docs.rs/bevy_render/0.14.0/bevy_render/primitives/struct.Aabb.html) and some of the [`math::primitives`](https://docs.rs/bevy_math/0.14.0/bevy_math/primitives/index.html) types (list is...
https://github.com/vleue/vleue_navigator/pull/41 adds support for most Avian colliders
> In my game, I have multiple overlapping navmeshes being used simultaneously (each with their own set of obstacles), so I don't think I can use the NavmeshUpdaterPlugin approach. It...
the example https://github.com/vleue/vleue_navigator/blob/main/examples/gltf_avian3d.rs show a navmesh loaded from a gltf file then updated from dynamic physics colliders
Thanks for the investigation! I removed the `Default` impl which was hiding that in #43 in favour of functions making it hopefully clearer when the navmesh will be reused or...
@indietyp I could not reproduce using the current main branch of this repo and the latest version of `polyanya`. Could you update and retry, or maybe share a reproducer?