François Mockers
François Mockers
I think you should enable (de)serialization for the types, and not skip serde so that it would work directly with `.meta` files. I would also prefer that you pass the...
> > I think you should enable (de)serialization for the types, and not skip serde so that it would work directly with .meta files. > > IIRC this is a...
it crashes on iOS [f12304112535b479837f44271dc6a165f0001f5d-crash_reports.zip](https://github.com/bevyengine/bevy/files/15325606/f12304112535b479837f44271dc6a165f0001f5d-crash_reports.zip) [Device logs.txt](https://github.com/bevyengine/bevy/files/15325607/Device.logs.txt)
WebGL2 doesn't work: ``` [Error] panicked at crates/bevy_render/src/renderer/mod.rs:185:10: Unable to find a GPU! Make sure you have installed required drivers! Stack: @http://localhost:1236/target/wasm_example.js:1821:30 load_gltf-5001a1b02be6d88f.wasm.wasm-function[console_error_panic_hook::hook::h7a76884a2553e4eb]@[wasm code] load_gltf-5001a1b02be6d88f.wasm.wasm-function[core::ops::function::Fn::call::h8cfe78e1e00bc822]@[wasm code] load_gltf-5001a1b02be6d88f.wasm.wasm-function[std::panicking::rust_panic_with_hook::h32c80a64fe4de396]@[wasm code] load_gltf-5001a1b02be6d88f.wasm.wasm-function[std::panicking::begin_panic_handler::{{closure}}::hd496964d114e98b9]@[wasm code]...
could you also update the patches in this folder: https://github.com/bevyengine/bevy/tree/main/tools/example-showcase? They should be applied correctly when you run `git apply --ignore-whitespace the-file.patch`
https://github.com/Sophya/bevy/pull/5 fixes WebGL2
and https://github.com/Sophya/bevy/pull/6 fixes the patches
the only change that could provoke that failure is the makefile change, and I don't see how that could happen
This is due to https://github.com/rust-mobile/android-activity/issues/153 It should be fixed by updating `winit`. As a workaround, you can use either rust 1.77 or nightly-2024-02-08
This breaks support for Wasm/WebGL2: ``` Caused by: In Device::create_render_pipeline note: label = `pbr_opaque_mesh_pipeline` Error matching ShaderStages(FRAGMENT) shader requirements against the pipeline Shader global ResourceBinding { group: 0, binding: 2...