Autumn

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Not sure why this is necessary... This should get called on the client given there's code here... I'll take a deeper look later.

Would you be able to see if https://github.com/doitsujin/dxvk/commit/eac94823c82b77530ea2991c83f05dc81711c3e5 has any impact on the game's perf? Artifacts should be available here. https://github.com/doitsujin/dxvk/runs/2630514955 @ZereoX @dreamhunt

I linked a build in my message.

You'll need to set `WINEDLLOVERRIDES=dxgi=n`, sorry I did not mention that. I will also get the game and test it myself.

Will look at this again later today once I finish rehearsals for a show I am in :)

The Rockstar Launcher uses swiftshader anyway on Proton, doesn't it?

> I haven't looked yet, but GameScope isn't by chance trying to directly import a DRM timeline syncobj FD into Vulkan as a timeline semaphore is it? That's definitely not...