source-sdk-2013
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[HL2MP] Fixed roll grenade sound missing
Issue: The frag grenade doesn't use its rolling sound when using the secondary attack.
Fix: Suppress prediction to restore this missing sound.
Not sure why this is necessary... This should get called on the client given there's code here...
I'll take a deeper look later.
Can confirm the roll grenade sound doesn't work in the SDK base by default, it works with this fix