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[HL2MP] Fixed roll grenade sound missing

Open speedvoltage opened this issue 9 months ago • 2 comments

Issue: The frag grenade doesn't use its rolling sound when using the secondary attack.

Fix: Suppress prediction to restore this missing sound.

speedvoltage avatar Mar 14 '25 21:03 speedvoltage

Not sure why this is necessary... This should get called on the client given there's code here...

I'll take a deeper look later.

misyltoad avatar Mar 16 '25 12:03 misyltoad

Can confirm the roll grenade sound doesn't work in the SDK base by default, it works with this fix

Bitl avatar Mar 19 '25 02:03 Bitl