Autumn

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This is just used for the debug name, so I just removed that in my build and hardcoded the debug name.

This isn't really the right solution. There is no reason the Wayland backend can't work with this. If there is a problem, it should just be fixed, I do not...

I will be honest, I find this much harder to read and rationalise about

We can probably always use SteamGameServerHTTP on the server, no?

This cannot be fixed on our side. This is an AMD driver bug.

I already made a bug report about this and pointed to the problem code.

This issue is confusing two things one is https://github.com/GPUOpen-Drivers/pal/issues/91 and the other is an issue already fixed in Gamescope-git.

You might be able to get more info if you compile your own shader DLL containing teeth and play around with this. But I will add this to my backlog...