Autumn
Autumn
` LD_PRELOAD="" gamescope -W 2560 -H 1440 -f --expose-wayland --force-grab-cursor --display-index 1 -- %command%` Use that ^, sorry I wasn't clear enough.
I juts pushed something that might help, can you try latest master?
Hello, have you seen and read the contributing terms here? https://github.com/ValveSoftware/source-sdk-2013/blob/master/CONTRIBUTING These are visible when you make a PR now, so I am asking for the older PRs. Thanks.
Adding support for an aspect-ratio scaler should be very easy. It would just need some logic in `calc_scale_factor_scaler`.
Output Width/Height is more meant for DRM backends or the default width/height. It gets updated with the window size.
Also, if you wanted fixed width/height, I think that'd also be best for `calc_scale_factor_scaler` and another scale mode.
Not sure what you mean, as when you resize the window it gets updated. It just defines the default size of the output window.
does the flatpak version change the code..?
Fixed now, will be in next build
This fails because `TIntermSymbol* sym = clipCullNode->getAsSymbolNode();` is NULL.