Martin Gerhardy
Martin Gerhardy
Some of the faces that are visible (front and top) should not be visible - while the back and bottom face should be visible. 
Island based world generation based on this blog post https://jobtalle.com/layered_voxel_rendering.html should be implemented. ~~In a way that only 2d heightmaps are combined (even for cliffs). These heightmaps can then be...
 Deleting the imgui user settings didn't change anything. windows 10 gtx 1650 4gb
78e07a908e2ad1dedc00bc44f2d6f66f056baf67 activates the ortho camera views for left,right,top and bottom viewports. The `Camera::screenRay()` or the `SceneManager::trace()` is broken for the ortho views. Once the tracing is working we should not...
Use the `voxel::Voxel::_flags` member (which is also available in the shader - see `voxel::VoxelVerte`x) to perform voxel selection. Selected voxels should just get highlighted in the shader - not with...
using a naive picker to determine the height seems flaky. It jumps around and does not always match the mouse
Currently the quat lerp is taking the shortest way from src to dest. but the animation creator might have configured it to take the long way ImGuizmo doesn't support this...
Order Independent Transparency https://developer.download.nvidia.com/assets/gamedev/docs/OrderIndependentTransparency.pdf
button should be next to Add/Remove keyframe buttons. 
There are some interesting brushes in e.g. cubiquity: https://bitbucket.org/volumesoffun/cubiquity/src/master/Core/TerrainVolumeEditor.cpp