vengi icon indicating copy to clipboard operation
vengi copied to clipboard

VOXELWORLD: Add island based world generation

Open mgerhardy opened this issue 4 years ago • 3 comments

Island based world generation based on this blog post https://jobtalle.com/layered_voxel_rendering.html should be implemented. ~~In a way that only 2d heightmaps are combined (even for cliffs). These heightmaps can then be sent to the client to fix the float-based-noise differences.~~

mgerhardy avatar Nov 17 '19 12:11 mgerhardy

https://github.com/ganochenkodg/svelte-terrain

mgerhardy avatar Jun 05 '20 18:06 mgerhardy

https://www.redblobgames.com/x/1938-square-tiling-of-sphere/ https://www.redblobgames.com/x/1932-sphere-healpix/ https://www.redblobgames.com/x/1939-planetary-dungeon/ https://old.reddit.com/r/proceduralgeneration/comments/kaen7h/new_video_on_procedural_island_noise_generation/gfjmgen/

mgerhardy avatar May 02 '22 16:05 mgerhardy

Noice =)))

trsh avatar May 02 '22 16:05 trsh

Now part of vengi-archive - so closing this one here.

mgerhardy avatar Nov 07 '22 06:11 mgerhardy