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VOXELWORLD: Add island based world generation
Island based world generation based on this blog post https://jobtalle.com/layered_voxel_rendering.html should be implemented. ~~In a way that only 2d heightmaps are combined (even for cliffs). These heightmaps can then be sent to the client to fix the float-based-noise differences.~~
https://github.com/ganochenkodg/svelte-terrain
https://www.redblobgames.com/x/1938-square-tiling-of-sphere/ https://www.redblobgames.com/x/1932-sphere-healpix/ https://www.redblobgames.com/x/1939-planetary-dungeon/ https://old.reddit.com/r/proceduralgeneration/comments/kaen7h/new_video_on_procedural_island_noise_generation/gfjmgen/
Noice =)))
Now part of vengi-archive - so closing this one here.