vengi
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VOXEDIT: option to show the volumes in the world position in edit mode, too
The struct RenderContext
contains a boolean called sceneMode
- this is most likely not enough here, as I currently implemented it in a way that you either want the transforms to be applied, or not - and I use this to determine either scene mode or edit mode.
If we now want this feature to become reality we would most likely have to
- update the mouse tracing (
SceneManager::mouseRayTrace
) to take the world position of the node into account - maybe not making it a boolean but an enum with
EditModeNoTransform
,EditModeTransform
,SceneMode