Martin Gerhardy

Results 170 comments of Martin Gerhardy

full version here: https://github.com/mgerhardy/vengi/blob/master/src/modules/voxelformat/AoSVXLFormat.cpp

Maybe you should rebase the last two commits.

VXA/VXR already has a property for this and `SceneGraphKeyFrame` contains a boolean for `longRotation` already.

# Linux windowed mode: ![Bildschirmfoto vom 2022-08-12 11-56-23](https://user-images.githubusercontent.com/577713/184331164-a33718b8-f0b5-4fc3-8232-075da0d3c32d.png) fullscreen mode: ![Bildschirmfoto vom 2022-08-12 11-56-43](https://user-images.githubusercontent.com/577713/184331247-db4875ac-b654-4f08-93a1-be8f57cd6b9c.png) on linux this works as intended

happens with igpu, but works fine with nvidia gpu https://user-images.githubusercontent.com/577713/147142967-71e05169-a406-4608-8499-bd3617bfc45a.mp4

[log.txt](https://github.com/mgerhardy/engine/files/7764828/log.txt)

This one works fine: ``` [DEBUG] (0) Detected feature: GL_ARB_texture_float [DEBUG] (0) Detected feature: GL_ARB_instanced_arrays [DEBUG] (0) Detected feature: GL_ARB_debug_output [DEBUG] (0) Detected feature: GL_ARB_buffer_storage [DEBUG] (0) Detected feature: GL_ARB_multi_draw_indirect...

maybe GL_ARB_direct_state_access related.

535b3ab1c6cf17c8eaddb4b005e8b6b3b4e1b2eb and 3b8ad76d0040a2526ebcc30a435c30d73f61bb74 might as well fix the problem [Edit] Looks like it is not fixed - a report on discord shows the same error again: https://cdn.discordapp.com/attachments/952166615393386506/966130848762040361/20220420_001722.mp4 (intel iris xe...