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TryFindGridAt needs a fastpath for coordinates

Open metalgearsloth opened this issue 1 year ago • 0 comments
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So if you have an entity parented to the grid I should be able to pass in EntityCoordinates, which checks if the entity is the grid and if so does a quick calculation to determine if there's a tile on their spot which should be MUCH faster than resolving to a worldposition then querying grids intersecting again.

metalgearsloth avatar Dec 22 '23 13:12 metalgearsloth