Alex "mcmonkey" Goodwin
Alex "mcmonkey" Goodwin
This is odd, I can replicate this in 1.18.2 The odd thing is... we don't even really control the behavior at all serverside, it's theoretically processed clientside to my knowledge,...
Update from testing and discussion in the dev channels: Body rotation on older versions was synchronized to the head rotation by displaying an arm-swing animation, as this would force the...
It has been requested by another user\* to have a command to link head/body rotation to the same value automatically. Relatedly it'd also be nice to have something like a...
Update: per https://github.com/mcmonkey4eva/Sentinel/issues/262 it apparently works now with `new-finder`, but not with following an entity specifically (as in: `setTarget(Entity)` fails, but `setTarget(Location)` works.)
The other issue post was closed because it was literally just posting a link to somebody else's issue with nothing more in the post, which is not a valid issue...
It's being worked on. Fullwall has been experimenting quite a bit with new pathfinding code. See for reference this in-progress system https://github.com/CitizensDev/CitizensAPI/tree/master/src/main/java/net/citizensnpcs/api/hpastar It's not been the highest priority but it...
@Pr0totype2 I dare assume our lead developer understands what this issue is... considering he posted it himself. He wants the pathfinder to function if an NPC is give the new...
`/npc sneak` if you have Denizen installed ( https://www.spigotmc.org/resources/denizen.21039/ ) per the standard Minecraft functionality on that. Not sure offhand if there's a way to make names hide like sneaking...
`So if a NPC is behind a wall of stones, their nameplate would be hidden. When the player come in line of sight with the NPC. NPC nameplate would be...
I'm going to change this to a feature request for a way to make NPC nameplates hide (as though they were sneaking, but without actually sneaking) ------ We don't currently...