Alex "mcmonkey" Goodwin
Alex "mcmonkey" Goodwin
The request (per Discord) was for when adding multiple commands in `/npc command`, to have different costs per each. I think stemming from an earlier bug report that if a...
I've confirmed this locally. `/npc create bob`, `/npc controllable`, mount the NPC, `/ex walk ` (or any other pathfind command). The pathfinder overrides the player's own control of the NPC...
What's the point, aside from theoretical ease-for-nubs?
The commit https://github.com/CitizensDev/Citizens2/commit/f358f6fb2ecd544125a24441d6dbbd7d720062f3 is initial work towards this (but not actually implementing proper smoothness yet, presumably a followup commit will actually implement it all the way)
Actually also, I believe this is essentially a duplicate of #2247 ? Albeit a more detailed one
*Theoretically* you can just call `LivingEntity#setSwimming(true)` and it should apply the visual effect (crawling and swimming are the same stance internally). In practice, this doesn't currently work on NPCs, so...
@HowardZHY ask on Discord @ https://discord.gg/Q6pZGSR , don't hijack unrelated github issues please
User log post today contained error log: ``` java.lang.IllegalArgumentException: unable to find valid entity superclass for class class net.citizensnpcs.nms.v1_16_R3.entity.nonliving.FishingHookController$EntityFishingHookNPC at net.citizensnpcs.nms.v1_16_R3.util.NMSImpl.registerEntityClass(NMSImpl.java:993) at net.citizensnpcs.util.NMS.registerEntityClass(NMS.java:344) at net.citizensnpcs.npc.AbstractEntityController.(AbstractEntityController.java:16) at net.citizensnpcs.nms.v1_16_R3.entity.MobEntityController.(MobEntityController.java:26) at net.citizensnpcs.nms.v1_16_R3.entity.nonliving.FishingHookController.(FishingHookController.java:37) at...
I've posted a public Denizen script to do this: https://forum.denizenscript.com/resources/multi-npc-command.58/
This ... doesn't make sense as a feature request. There's nothing stopping you from doing this already. Just `/npc equip`, hold the head, and right click... and it goes on...