Pascal Gilcher

Results 18 comments of Pascal Gilcher

Still relevant, haven't found a fix.

Good point. I wanted to update DELC Sharpen based on insight gained with AMD FSR anyways, might as well add this as well. Will do. Can't say when because my...

Oh, GShade. They're just throwing files together from every ReShade era, even really old and deprecated files. To explain what that is and how it relates to this repo, I...

Thanks :) Shameless plug, you might want to check out my Patreon shaders. I've got a new MXAO (without IL) that works with compute shaders (DX9 unsupported). It looks a...

Sorry, have been sick and wasn't able to follow up. Thanks for considering it! Here's some more detail: Motivation for myself is code protection and faster compilation times. I provide...

I see, thanks for resolving it so quickly! I will definitely let you know if there's something else. Thanks again for making such an awesome tool, it's really addicting to...

Applying SMAA multiple times is pointless, despite what the forum post claims. SMAA doesn't naively blur the image such as FXAA would do, it detects primitive shapes, tries to guess...

The result with 3x SMAA looks more painterly than accurate, similar to how DLSS tends to make the image appear. That's a result from repeated blurring and sharpening. I mean...

I feel like gaining performance by removing features is a cheap solution, I wanted to keep SMAA vanilla in terms of features, just make it faster. Also, SMAA edge detection...