Pascal Gilcher
Pascal Gilcher
This looks to me like a very corrupted depth buffer precision. If you are using logarithmic depth buffer, disable it. It barely does anything and only causes problems for AO...
You can't tell from the debug view, because the depth buffer value needs higher precision. What resolution do you play the game at and what ReShade version do you use?
Late reply but alas: I've tested with a bunch of the games you mentioned but couldn't reproduce this anywhere which is... very strange to say the least. This is definitely...
The compiled result will unfortunately not help because that's the results from the DirectX compiler. This step is identical on all hardware and if there are decide differences, they happen...
That is very insightful, thanks a lot. Also for the report on the other system. I've occasionally had weird behavior on AMD before but never got to the bottom of...
Thanks, will look into it. ReShades hides warnings by default now even from developers and the DX9 Compiler tends to do ... interesting things with code given.
Manually overriding won't work, I clamped the value internally to avoid users doing exactly what you do :P Your problem with TAA blur is probably caused by the resulting blur...
Yes, newest ReShade is always recommended. In fact I don't even know for certain if the current commit is still compatible with ReShade 5. I will update the readme along...