Mark Lundin

Results 184 comments of Mark Lundin

~~We had a very early PR for this https://github.com/playcanvas/supersplat/pull/30~~ Realised you've already linked to this PR

> * Debugging (source maps?) Source maps work across browsers > * Script Save > Launcher Reload delay - can we save and refresh immediately, or will a delay occur...

There will be some unavoidable overhead/cost in opting in, but I wouldn't expect it to be anywhere near that.

Yep, that should work to. I think TS devs currently transpile before syncing (which will still be possible), but they can also sync TS directly and rely on editor for...

> * How long the transpilation take for various realistic sizes of TS files. This [file](https://github.com/ReactiveX/rxjs/blob/master/packages/observable/src/observable.ts) seems to be used in most benchmarks. Current tests is around 100ms on MBP...

Has this worked previously? I can see the fetch occurs with [credentials set to 'include' ](https://github.com/playcanvas/engine/blob/f12ab342763ce9a077cf2e0bbe77e3a1018383c1/src/framework/handlers/bundle.js#L54). This does not seem to the case with other assets. If it's omitted from...

This is a valid issue, however a separate `Resources` folder does not feel like the correct approach. As a user I'd expect to be able fetch/import assets regardless of where...

Just to be clear we're on the same page, I'm talking about resolving file paths for arbitrary assets in a way thats analagous to the asset registry. ```javascript // Supporting...

Right, but I think this is what @yaustar is talking about in this issue (correct me If Im wrong though). The ability to for files/assets to resolve relative paths. >...

I'm for that. I think there was consensus on just switching it over. @slimbuck @willeastcott Any thoughts here?