Mark Lundin

Results 52 issues of Mark Lundin

`gl-buffer` has a property called `handle` not `buffer`. This was causing the cache validation to fail

This ticket is a request for comments/progress tracker for adding **textured area lights** as an extension to the current LTC implementation. [![image](https://user-images.githubusercontent.com/430764/173038301-5b739e1b-1cdd-468f-a0f9-b5eba48a1be3.png)](https://launch.playcanvas.com/1441929?use_local_engine=https://localhost:disable_engine) **[DEMO](https://launch.playcanvas.com/1441929?use_local_engine=https://localhost:disable_engine)** The above example includes an custom version...

feature request
area: graphics

May be related to #1 or some transpile issue, but getting this on node 6.2.0; ``` /usr/local/lib/node_modules/ae-to-json-cli/after-effects-transpiled/after-effects.js:134 if (!is(input_options, Object)) input_options = {}; ^ TypeError: is is not a function...

## ES Module Component System Moving forward we intend to add first class support for ES Modules a Scripting interface for PlayCanvas. This PR add's native engine support for ESM...

area: scripts

In the [area light example](https://playcanvas.github.io/#/graphics/area-lights) there is a rendering issue with the Disk Area light (light3). It is also apparent in the specular reflection in the floor plane. This only...

area: graphics

## First class support for Import Maps As we move toward support for ESM Scripts https://github.com/playcanvas/engine/issues/4767, users should be able define [import maps](https://developer.mozilla.org/en-US/docs/Web/HTML/Element/script/type/importmap) in esm scripts such as.. ```json {...

area: scripts

## Support importing playcanvas in ESM Scripts As per https://github.com/playcanvas/engine/issues/4767, users should be able to import playcanvas code in ESM Scripts without using the pc global. ```javascript import { Vec3,...

area: scripts

## Support Hot reloading for ESM Scripts Existing scripts support "Hot Reloading" by manually calling a 'swap()` on a ScriptType as it updates. ESM scripts however are modular and can...

area: scripts

Our Monaco implementation can provide a better DX for working with ES Modules. This is a non-exhaustive list of ideas that can improve the experience. - [ ] **Auto imports**...

area: scripts

## Support for ESM bundling This is a WIP progress ticket to track and discuss bundling for ESM based projects As the engine and editor will soon support ES Modules...

area: scripts