Mark Lundin

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This has been completed.

Yep to override build options etc, otherwise it will just default to some predefined ones.

This work has now been completed.

Ah that's great. yep we are now rolling out the ESM scripts, and I thought showing a recast working in PlayCanvas would be a great demo. Essentially yes, it would...

This looks like it's all good. Thanks for the work on this @isaac-mason

I think the order of execution is something the engine would specify which would be independent of the order in which they're added. UMD build would just inline those imports,...

An alternative solution is to extend parameters `addComponent` accepts to allow Component Classes too ie `addComponent(CameraComponent)`. Then introduce a `static system = CameraComponentSystem` in the component which is used to...

Editor project can be tree-shaken as we won't need to include the static list of every component systems in the start up script. Also for engine only it will simplify...

Editor projects are bundled, so unused modules can be excluded from the build.

The scripts are just created by the user in the editor and interpreted as TS files which all works fine. The editor however passes any user code to JSHint using...