mark9064

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> Been testing this a while, work fine so far. > > The halo which fills up as one approaches the goal is an unusual pick, especially for a square...

If you rebase this onto main and resolve the conflicts, I can trigger CI

Inverted state check to make adding new states smoother

I'm pretty terrible at graphics but I'll give it a go!

Actually the same problem exists with TouchHandler. Should we clear the tap state there too? Or do we define calling its methods as UB when the touch panel is sleeping...

I mean defining calling the methods as UB by documentation i.e the documentation for the function IsTouching() saying "if the device is sleeping, the value returned is undefined". There is...

Excellent idea, optional makes perfect sense here semantically. I will try it out

So this has turned out to be a bit trickier than I thought. TLDR the touch panel still delivers events when sleeping, so trying to pretend it doesn't with TouchController...

Cleaned up the OnTouchEvent method as it was just an alias for PushMessage after Unify touch handling, no other changes