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Flexible level editor

Results 254 tiled issues
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Rotation of tileset collision is not well exported to godot 4.

bug

Since a long time many different people are reporting issues running Tiled on their M1 / M2 Macs, most frequently on [this forum thread](https://discourse.mapeditor.org/t/it-cant-work-well-on-apple-m1-pro-monterey/5814). I hoped a Universal build that...

bug
macos
help wanted

When switching tilesets in the Tilesets panel, the brush is set to the currently selected tiles in that tileset. This overwrites any currently set brush, and if the tileset previously...

bug
usability

**Describe the bug** Tiled 1.10.2 worked fine for a while. Then, out of the blue after placing a tile, the application crashed. Since then, it always crash when I try...

bug
macos

Now supporting objects in the Godot 4 exporter initially added in pull #3550. Video showing it off here: https://www.youtube.com/watch?v=3UfOOdepDDw

The keyboard shortcuts in the `Layer` menu have "Select Previous Layer" and "Select Next Layer" listed as `Command`+`UP` or `Command`+`DOWN`. However, the actual working keyboard shortcut is `Option`+`UP` and `Option`+`DOWN`....

bug
macos

**Is your feature request related to a problem? Please describe.** Currently the godot 4 exporter creates 7 tile alternatives for each tile when exportAlternates is set. This was the only...

feature

Extended the Python plugin to support custom tileset exporters and readers written in Python. I understand the Python plugin has its issues and the JavaScript plugin is preferred, but this...

Still WIP, has known issues are likely also undiscovered ones. Intended as a solution for #3517.

When painting with the Stamp Brush with a single tile or in Random mode, it's often desirable to paint a larger area that's very tedious to do a tile at...

feature