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Added object support to Godot exporter

Open Skrapion opened this issue 1 year ago • 6 comments

Now supporting objects in the Godot 4 exporter initially added in pull #3550.

Video showing it off here: https://www.youtube.com/watch?v=3UfOOdepDDw

Skrapion avatar Mar 12 '23 09:03 Skrapion

Also it might be useful to have custom properties to rename node added as object (which I really think should be default node's name by default).

Lexpeartha avatar Aug 09 '23 13:08 Lexpeartha

@Skrapion @bjorn any news on this PR?

Lexpeartha avatar Oct 06 '23 16:10 Lexpeartha

@bjorn is there any movement on this PR?

Blucky87 avatar Jan 24 '24 03:01 Blucky87

@Lexpeartha @Blucky87 The original author hasn't responded to my feedback and I'm not sure if they are still interested in finishing this change. I could try to do it myself, but I am not very familiar with Godot.

If you need object support when using Tiled maps in Godot 4 now, I would suggest you give https://github.com/Kiamo2/YATI a try instead. If there is a reason to prefer Tiled's export plugin, please let me know!

bjorn avatar Jan 24 '24 07:01 bjorn

Finally got back to this! Thanks for your review, and your patience, @bjorn.

Skrapion avatar Feb 04 '24 09:02 Skrapion

@Skrapion I'm glad you've come back to life! I left some additional feedback. :-)

bjorn avatar Feb 07 '24 13:02 bjorn

Okay, this should be good to go as soon as CI completes. But whether we use commit 6bde51c or dd6eb6d requires a judgement call. See the review

Skrapion avatar Feb 21 '24 02:02 Skrapion

@Skrapion Thanks a lot for finishing this nice addition!

bjorn avatar Feb 21 '24 15:02 bjorn