tiled
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Added object support to Godot exporter
Now supporting objects in the Godot 4 exporter initially added in pull #3550.
Video showing it off here: https://www.youtube.com/watch?v=3UfOOdepDDw
Also it might be useful to have custom properties to rename node added as object (which I really think should be default node's name by default).
@Skrapion @bjorn any news on this PR?
@bjorn is there any movement on this PR?
@Lexpeartha @Blucky87 The original author hasn't responded to my feedback and I'm not sure if they are still interested in finishing this change. I could try to do it myself, but I am not very familiar with Godot.
If you need object support when using Tiled maps in Godot 4 now, I would suggest you give https://github.com/Kiamo2/YATI a try instead. If there is a reason to prefer Tiled's export plugin, please let me know!
Finally got back to this! Thanks for your review, and your patience, @bjorn.
@Skrapion I'm glad you've come back to life! I left some additional feedback. :-)
Okay, this should be good to go as soon as CI completes. But whether we use commit 6bde51c or dd6eb6d requires a judgement call. See the review
@Skrapion Thanks a lot for finishing this nice addition!