Matthew Krohn

Results 36 comments of Matthew Krohn

I'd be more than happy to start fabricating some of these powers to flesh out the powers tabs... also, should we have a high-mp cost, temporary, damage-dealing transform for players...

So right now, I've got this working in a completely roundabout way by making an enemy, platetrap.txt or something similar with speed/dspeed=0, avoidance=100 which just unleashes a Quake power or...

Ah! Clutch.

Also, if you're pulling from both repos, the sparse mods.txt file from flare-engine may be overwriting the full mods.txt file from flare-game and causing havoc that way. Flare-game is complete...

polymorphable currently has the different savepath hardcoded. https://github.com/makrohn/polymorphable/blob/master/src/Settings.cpp#L193

I personally believe this is a flare-game issue - it's art, not code, and different games with different feels will have different voice acting lines. I think the files would...

Reloading might be implemented very easily - if a power can create items (can it?). Something to the effect of: [power] id=100 name=Fire Revolver requires_item=100 [item] id=100 name=Bullet type=consumable power=100...

Maybe bullet has power=100 and you drag the bullets into your actionbar the first time, while the revolver has power=101 on it, and you rightclick the revolver to reload.

I was just trying to think of a way to add reloading that would keep it simple - if it's easier to implement a reloading mechanic than it is to...

"If this mechanic was in place, we could add item bonuses that affect aiming. Imagine a bonus to e.g. aim 50% faster." Is it possible to selectively haste certain stances?...