maityyy
maityyy
You can use this in vanilla: ```java anyEntity.velocityModified = true; ``` This will send the same packet to the client. Just be aware that games simulate physics on both sides...
I do not think this PR will be accepted, but this translation is good.
I think we need a method that does this for you to reduce the code size ```java // Increment mana MANA_CONTAINER.computeIfAbsent(player, ManaContainer::new).mana++; ``` For example: ```java MANA_CONTAINER.getOrCreate(player).mana++; ```
I really need this API, when is it released? :sweat_smile: The requested changes seem simple.
I think that forcing Fabric mod developers to use an alternative to the `EnchantmentHelper` class is a very bad idea, if only because the Fabric API cannot be fully installed...
I think the `registerAll` method should be renamed to something clearer? idk
So what will happen to this PR? I really need such simple events now...
Any updates?
For leaves/cobweb loot tables, etc., you can use Fabric Loot Table API v1 or wait for new v2. Would be a good test for @Juuxel
I also get this bug when I just spawn mobs. With MixinExtra you can ditch FabricASM and use a specific item list or item tag. I also want to ask,...