Leroy Hopson

Results 11 issues of Leroy Hopson

This commit adds a new option for selecting what user to log in to the container as. The login mechanism works the same as before, but allows it to be...

Fixes #24 **Before:** ``` Feb 21 06:32:34 machine multipathd[12098]: sdb: remove path (uevent) Feb 21 06:32:34 machine multipathd[12098]: volume-652b2041: load table [0 20971520 multipath 1 retain_attached_hw_handler 1 alua 1 1...

I am currently running these scripts on NixOS. When I run the detach script the device is not removed from `/dev/mapper`. **Expected:** ``` # packet-block-storage-attach volume-652b2041 target has been set...

GUT has been upgraded to a version that supports Godot 4, however many of the tests in [/test](/lihop/godot-xterm/tree/master/test) are still broken.

godot 4

Default shortcuts: - Copy: `Ctrl+Shift+C` - Paste: `Ctrl+Shift+P` - Kill focused terminal: `Ctrl+Shift+X` - Open new terminal: `Ctrl+Shift+T` - Tab left: `Ctrl+Shift+PgUp` - Tab right: `Ctrl+Shift+PgDown` All of these use...

godot 4

Using [EditorSettings](https://docs.godotengine.org/en/latest/classes/class_editorsettings.html) we can create a new section in the editor settings modal ("Editor" -> "Editor Settings" -> "General") for configuration of the integrated terminal. This will allow the user...

godot 4

| Expected | Actual | |--------------|----------| | ![tabs-good](https://user-images.githubusercontent.com/3696783/212465790-5775d912-b1a3-4d84-8f26-6e299a3f7edb.gif) | ![tabs-bad](https://user-images.githubusercontent.com/3696783/212465788-14359fc4-4b18-4e22-bfd7-9842a421aa34.gif) |

godot 4

Now that #17 is fixed, the full emojis are shown. But they make very poor use of available space. For example: ![2021-07-12-230509_309x160_scrot](https://user-images.githubusercontent.com/3696783/125320164-9ec75e00-e365-11eb-9843-352dc142c6d4.png) Highlighted is the complete space (two cells) dedicated...

enhancement

Currently, the Pseudoterminal node is only supported on Linux and MacOS. Using winpty or conpty it should be possible to support this node on Windows also. See https://github.com/microsoft/node-pty/tree/master/src/win for an...

enhancement
help wanted

We can get mouse button events from Godot and send them to the terminal using the appropriate control sequences. See: https://invisible-island.net/xterm/ctlseqs/ctlseqs.html#h2-Mouse-Tracking.

enhancement