SDL
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Simple Directmedia Layer
Hi everyone I don't know is this issue have been sent before, but I find something wrong when trying to open a new window after the closure of a precedent...
the error is: ``` ld: error: undefined symbol: HIDDeviceManager_tab >>> referenced by SDL_android.c:541 (/Users/kambala/.conan2/p/b/sdl88a638364257e/b/src/src/core/android/SDL_android.c:541) >>> CMakeFiles/SDL3-shared.dir/src/core/android/SDL_android.c.o:(JNI_OnLoad) ``` `JNI_OnLoad` references `HIDDeviceManager_tab` unconditionally: https://github.com/libsdl-org/SDL/blob/71f479b4aaf75f8d3c5eaf09da158c71233c7005/src/core/android/SDL_android.c#L564-L564 but `hid.cpp` (where the definition of `HIDDeviceManager_tab` lives)...
I'm trying to make a "desktop pet" style program in which a graphical element is shown on screen, always on top and not (visually) in a window. Someone using this...
```c void create_window() { if (SDL_Init(SDL_INIT_VIDEO) < 0) { qDebug() widget->winId(); SDL_Window* mSDLWindow = SDL_CreateWindowFrom((void*)id ); if (!mSDLWindow1) { qDebug()
Resolves a problem of viewport on the Vita set by `SDL_RenderSetViewport()` that doesn't sets any clipping by default. How it looked before the fix:  How it supposed to look...
I'm using a Rock Candy Wired Controller for Nintendo Switch, but I don't think this only happens with said controller. Like the title says, the R Shoulder + Y Combination...
I'm not sure when it changed, but I'm running on Ubuntu 22.04 with the default desktop and setting a fullscreen mode doesn't work under XWayland. The XRandR calls appear to...
This snippet causes a crash in android, because the function doesn't return anything and I get a divide by zero error later down the line, but in windows and wasm...
I haven't seem much discussion about whether those dialogs should be added to SDL; I open this PR also as a discussion as to whether or not they should be,...
I'm on Linux Mint, and this isn't a problem on Windows, and I'm unaware whether it happens in other Linux distributions, but there is this issue where if SDL mouse...