SDL
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Simple Directmedia Layer
I sometimes have to override the title storage root in my project, e.g. supporting Linux package manager setups having title storage installed into `/usr/share/game_name`, and ran into some confusing errors...
Hello! On a quick hand, I made an incomplete thing that prevents to initialize any capture devices: https://github.com/Wohlstand/SDL/commit/1ad2810d5e5ebecebc311b4a6f94c0b2b05c885d Primarily it's need on modern macOS to prevent it to request "permission...
The HDR scRGB colorspace support is a TODO item and should probably be in for 3.2.0 release.
The YUV support is a TODO item and should probably be in for 3.2.0 release.
Ensures the EGL surface is set for foreign X11 windows. ## Description Moves the EGL surface creation code over to SetupWindowData so it works for foreign X11 windows too. Also...
I am using the RPCS3 emulator with the SDL. I am trying to map a guitar from Rock back, but the red fret press is not identified. On the game...
SDL_GPU can't solve the "works on my machine" problem, but it can at least explain to users exactly _why_ they can't rely on these builtins w/ first_instance & friends and...
I tried setting SDL_HINT_RENDER_DRIVER to "direct3d" on macOS just to see if it will fall back to the default renderer. Unfortunately this seems to not work as described in the...
This isn't an ABI issue, or even a 3.2.0 thing, but I remember this every six months, so I'm writing it down: We have a bunch of code that loads...
At a stable Gentoo Linux with Plasma6 + pipewire the application _pipewalker_ needs explicitly being bound to the internal sound card of a ThinkPad T14s. Otherwise it will not exit...