Results 276 comments of lehjr

I've never had an issue charging anything in 1.10.2. The issue with RF is that in order for mods to use RF, the API has to be available, either by...

@gdarai As to why the 1.12 port is taking so long, again, time. 1 person doing all the work. And I'm not just doing a 1:1 port of the same...

I have FE already setup in another workspace that I haven't merged yet, along with a different setup for IC2-EU that doesn't require extending IC2 classes. Once I finalize the...

AFAIK, all enchantments are disabled on the MPS equipment.

I would have to look to see if it is even possible. I'll add it to the list, but I'm not really sure about it at the moment.

This could be a thing in 1.12.2. There's a silk touch module now so this isn't outside of the realm of possibilities.

a forge thing really. The Forge power API and some other things are implemented that way. Good example is here (starting there anyway): https://github.com/MightyPirates/Scannable/blob/master-MC1.11/src/main/java/li/cil/scannable/common/item/ItemScanner.java#L49-L52

and here: https://github.com/MightyPirates/Scannable/blob/master-MC1.10/src/main/java/li/cil/scannable/common/capabilities/CapabilityProviderItemScanner.java

@EzerArch don't forget that lots of things can already be tweaked in the config file.

The changes I have in mind are under the hood changes using capabilities and some game play changes. For instance, the modules themselves could be craft-able items and the armor...