lehjr
lehjr
yes. It will probably be labeled as a final build or something similar. It probably won't be an actual final build, but I probably will only be doing one or...
Unfortunately, it will have to get fixed some other time as I've already spent days on 1.10 and I'm falling further and further behind on 1.12. I still don't even...
The problem is that I cannot change the mechanics of the mod after it's been released. 1.12 will have many changes, including dropping the weight mechanic and adding a module...
I considered doing a backport of the finished 1.12 version to 1.10, but the changes would be saved-game breaking changes that would require a hacky workaround of packaging both old...
see response here: https://github.com/MachineMuse/MachineMusePowersuits/issues/798#issuecomment-342011351 Regardless of the cause, no fix is likely to happen soon. Currently every moment of my free time is tied up with a 1.12 rewrite, so...
Note to self, enchantment tag is removed here: https://github.com/MachineMuse/MachineMusePowersuits/blob/1.10.2-Java/src/main/java/net/machinemuse/powersuits/event/PlayerUpdateHandler.java#L35-L39
for 1.10.2, I'm going to fix this by not deleting that specific tag rather than just blindly deleting all or leaving them. In 1.12, I'll probably do something a little...
this is addressed in commit https://github.com/MachineMuse/MachineMusePowersuits/commit/2e4706d2ad1c97df9d869579e56aa65c2f1e6ea1
Most likely those mods that support RF don't bundle it and I'm not about to do so.
The best solution would probably be for me to switch over from RF to Forge Energy. Unfortunately, at the moment, I don't have time to do that as every bit...