lehjr
lehjr
Maybe if I can find the cause soon enough I can backport a fix. I dunno. Kinda frustrating, but I do appreciate the feedback. Without it, the mod would still...
The 1.8.9 build was based on the Scala version. It was the reason why I ported the mod from Scala to Java, to have a working base that was easy...
Oh, yeah, now I remember. At the time, Scala was incompatible with Java 8. I literally spent weeks trying to get it to work in my development environment because I...
yeah, well, I appreciate you finding it and taking the time to report the issue because I never would have found it. If more people would take the time to...
The issue only seems to happen if there is no mod installed with a power API. It would be easy to just say "install a power API like COFH core",...
Oops? https://github.com/MachineMuse/MachineMusePowersuits/blob/1.10.2-Java/src/main/java/net/machinemuse/powersuits/item/ModularItemBase.java#L113 Edit: can't see it now but it was ``` @Override public void givePlayerEnergy(EntityPlayer player, double joulesToGive) { ElectricItemUtils.drainPlayerEnergy(player, joulesToGive); } ```
@aionys a little late responding, but no, no chance of that when Java only lets you extend one class and every class already extends something. Originally the inheritance was used...
This might actually get addressed this week. I share your pain. After a few minutes you just give up because you just want a nice round number but the precision...
Looking at 1.13+ on this. Basically this would call for a tickable slider. Probably wouldn’t hurt to limit decimal places as well. The whole NBT slider system is going to...
Armor points is actually a double in the Minecraft vanilla code. That being said, the config slider for armor points was removed in 1.12.2 versions since weight was removed. Weight...