lehjr
lehjr
Yeah, I'm not going to try add weight to every single thing in Minecraft including items from other mods just for a weight mechanic that was meant as a means...
@0something0 as opposed to the weight mechanic which is easily circumvented, not to mention nothing else in Minecraft has weight?
The durability thing would have been more for low level upgrades, like wood/bamboo armor plating or wooden tools, something that adds a way to create lesser modules with limited resources...
Interesting. Unfortunately there are probably more than a handful of bugs that really need to get fixed. Some of it is just not enough testing.
While working on the 1.12 code, I noticed a weird code branch for the PowerArmor which is probably the cause of the issue with the lava damage not working. https://github.com/MachineMuse/MachineMusePowersuits/blob/1.10.2-Java/src/main/java/net/machinemuse/powersuits/item/ItemPowerArmor.java#L60-L73...
Basically the way this is supposed to work is that the heat damage doesn't take effect until after the max temperature is reached. That part is working from what I...
Currently, the only way to even rack up enough heat to take damage from lava is to be over your head in it.
I did some experimenting. The heat sink modules are working, but all they do is raise the max temperature before the overheat damage starts happening. Part of the problem is...
auto feeder? Interesting. That I'll have to look at some other time. For 1.12, I'm going to make the heat sink modules reduce the amount of heat rather than increasing...
I did some more testing, I think I can do a quick and dirty fix for this by reducing the cooling by 75% https://github.com/MachineMuse/MachineMusePowersuits/blob/1.10.2-Java/src/main/java/net/machinemuse/utils/MuseHeatUtils.java#L36-L56 Basically just add a line coolDegrees...