Bernard Kwok

Results 32 comments of Bernard Kwok

Might I suggest to move the USD change to another PR? Perhaps this: 1. USDUvTexture is the color variant of the spec and the spec has colorspace attributes (which still...

@Tellusim, Yes, within the MaterialX ecosystem, the interpretation for the normal input makes it an "outlier". Will follow-up on ASWF to see what folks have to say on this and...

FYI: In case this helps, note that these cases will fail currently. This should not be the case with the installation, but perhaps something is getting confused as searching is...

Slack note from @dbsmythe : > Regarding the suggestion of nodegraph inheritance, is the idea that if nodegraph B inherits from nodegraph A, then B would be treated as if...

> Slack note from @dbsmythe : > > > Regarding the suggestion of nodegraph inheritance, is the idea that if nodegraph B inherits from nodegraph A, then B would be...

Hi @rafalSFX, Sorry for the delay in reply. Yes I had originally tried a composition approach for an earlier case of Autodesk std surface version update but instead went with...

I've created a larger issue with basics of what I know of node/nodegraph connectivity and added on referencing at the end. https://github.com/AcademySoftwareFoundation/MaterialX/issues/997

I've moved my sample code to use cgltf and a draft is [here.](https://github.com/kwokcb/MaterialX/pull/16) There are obviously many things missing from it and the logic is partial, but a start. Note:...

FYI: To allow for independent repo development, I've migrated the basic glTF->MTLX code to this [repo](https://github.com/kwokcb/glTF_MaterialX), but can move it wherever folks deem is best. There is basic ASCII glTF...

As a discussion point for MTLX->glTF. * I have tried performing this conversion but I would propose that the configuration created from glTF to MTLX be the **only ones** supported...