Bernard Kwok
Bernard Kwok
If it is doing what I think it's doing LookdevX is probably saving using absolute screen doors. Could be this is messing up the math used to place nodes inside...
Whatever the choice, it would be nice to get this name locked down before the 1.39 release to avoid renaming right after putting it out. Even though MaterialX has upgrade...
Hi @emackey, As mentioned it can be renamed to whatever seems best pretty easily. `` does sound like a good candidate.
Hey @ashwinbhat , Very interesting what you've found here. Seems the big gain is to reuse the same in memory document for reference definitions. Note that you will probably want...
As a sanity test I tried this out in `MaterialXView` and looks the same as MDL. Running a "wedge" (`w`) on `anisotropy` also seems fine (for GLSL) so this seems...
Thanks for looking into this. Would need to take a closer look at the code, but could be color space was added before mulitouputs in this case. Strictly speaking there...
@ashwinbhat , @jstone-lucasfilm pinging you for reference as this is "part 2" of my performance investigation. Perhaps this could be passed on to others for insight as this is the...
Adding an additional note after a chat with @ashwinbhat : * Uniform block support support could help here. * Being able to have custom named blocks would also help long...
I'd like to propose integer variants for these as well: * modulo * sign * clamp What do you think ? Another suggestion is to have integer `separate` and `combine`,...
Based on [this Slack thread](https://academysoftwarefdn.slack.com/archives/C02HJH53RN3/p1678224428888979), for interop this would allow for future support so that USD (hdMtlx) would no longer need to pre-flatten it's graphs for conversion to MaterialX. The...