Bernard Kwok
Bernard Kwok
Hi @joaovbs96 , Unfortunately, you can't specify a source geometry to render with. There's only a built-in 2d quad which is used for both rendering and providing geometric attributes to...
Thanks for the example @joaovbs96. In this case part of the mismatch is due to 3d positions (as it's a 3d texture) but if the uv range differs between the...
@joaovbs96 As a follow-up to Slack for dev-days. Here's some possible sub-tasks. I think it's possible to work through these and see how much progress can be made. 1. "Find...
Hi @joaovbs96 - My feeling is that that the utility functions can be called outside the baking process and are use 1 or more "baking" steps to create intermediate images....
I think the Slack details and this are unclear. 1. `diffuseColor` path must point to `SR_plastic/diffuseColor` and not `SR_plastic` as it's an input. 1st issue in Slack. 2. If it's...
I'd expect the reflection to be the same since the `surfaceshader` is a shared instance. Each code can be updated independently, but they will point back to the same path...
https://forum.aousd.org/t/instanced-shaders-and-connections-broken/666 Is this the same situation?
Hi @ix-dcourtois, According to the spec `uiname` is only defined when on a `nodedef` input. https://materialx.org/assets/MaterialX.v1.38.Spec.pdf#page=51 But, if your encapsulating things into a `nodegraph`, I think the "best" you can...
I agree. I guess it depends on how complex this can get. For example, can you specify a uiname on a node input and its graph interface. I believe there...
Hmm. I just checked the stock marble example, and `uiname` is specified on the interface inputs for the `nodegraph` and seems to show up. ```xml ``` It could be written...