Kevin Ring

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@timoore, > If you want to replace e.g. Assimp with a glTF-focused loader, then you really need the 3rd-party libraries like draco to be useful; at that point, it doesn't...

Yeah I agree too in principle @dbs4261. Getting there is a little tricky...

It's possible some sort of solution based on virtual texturing could work, too, but I don't know the details.

This is currently no update. It remains something we want to do soon but we're not working on it yet. We will post here when anything changes.

As I said above, we'll post here when anything changes. Asking about it in the meantime only makes us take time answering this question instead of working on it (and...

To anyone reading this later, though: please do indicate your interest in this (and other) features by reacting to the top post with a 👍. Thanks!

We have open pull requests for this feature: * https://github.com/CesiumGS/cesium-native/pull/783 * https://github.com/CesiumGS/cesium-unreal/pull/1421 * https://github.com/CesiumGS/cesium-unity/pull/507 If all goes to plan, the feature will be in next week's release of Cesium for...

You can work around the smudge error by setting the `GIT_LFS_SKIP_SMUDGE` environment variable to `1`. Why is this needed? I don't know.

This issue is fairly general in nature, so I can't definitively say it's resolved @GeorgeS2019. But as far as I am aware there is nothing that should prevent folks from...

It may also still be helpful to stick to the latest CMake 3.x version and avoid CMake 4.x.