Kevin Ring
Kevin Ring
> The issue is these 3D tiles use a vendor-specific extension to specify an arbitrary CRS, most often a UTM zone. I can easily parse this CRS from the tileset...
The glTF itself might have a series of transformations in its `nodes`. And the 3D Tiles tileset.json might have a transformation in the hierarchy of tiles. There is also an...
I guess if we implemented #1076, it would be pretty helpful for working around missing properties like this! It should be straightforward to add these particular properties, though.
> We probably need to automate publishing the docs on release. CesiumJS publishes their docs through CI as part of their own [release process](https://github.com/CesiumGS/cesium/tree/main/Documentation/Contributors/ReleaseGuide) -- is there any way we...
Hi @WxpGiser, can you walk us through what you're doing step-by-step, and include what you expected to see and what you saw instead? I can't quite understand what you're saying...
Well... maybe, but I don't know why that would happen. Please tell us how to reproduce the problem ourselves. That's likely to lead to a solution more quickly than speculating...
I'm still not sure what you're showing me. Please walk me through it step-by-step.
The error is this: > Could not deduce the OpenSSL root directory because there is not exactly one directory matching /home/user/UE5_engine/Engine/Source/ThirdParty/OpenSSL/*. Is it true? Is that the correct directory based...
Ok, that `Patches` directory is the cause of your problem. Do you know where that came from? It doesn't exist in the Unreal Engine GitHub repo, or in installed versions...
What sort of tile failures are you seeing? My understanding is that the code you quoted above should only be called after the tile is in the `ContentLoaded` state, meaning...