Kevin Ring
Kevin Ring
The STB case is weird because, while it's not part of the public interface of cesium-native (and therefore we shouldn't need headers), Cesium for Unreal actually _also_ uses STB directly...
Related issues: * #70 * CesiumGS/cesium-unreal#99
@csciguy8 I'm way late getting back to you here, but I'm a little confused by your criticism. > From what I've learned in https://github.com/CesiumGS/cesium-native/pull/779, building a stage loading pipeline, the...
Thanks @jherico, this is a nice improvement. Merging!
I'm not sure what might be happening there. It's not obvious those errors have anything to do with iOS. It is common to see some iOS-related _warnings_, but they shouldn't...
You're saying it does build when targetting Mono, without deleting the iOS binaries? That's pretty surprising, because I believe Mono only runs on ARMv7 on Android, and that platform isn't...
@nitroman123 I'm having trouble understanding what you think needs to change. Cesium for Unity only supports 64-bit platforms, which means ARMv8 not ARMv7. Because of a Unity limitation, that also...
I'm not sure what you mean by "request age". The `SqliteCache` lets you specify the maximum number of items to cache on disk. I agree a total size rather than...
`ResponseCacheControl` is a representation of the `Cache-Control` HTTP response header, and `maxAge` reflects the `max-age` parameter included in that header. cesium-native honors the `max-age` parameter specified by the server in...
Ok, thanks for the explanation. By the way, are you in the process of integrating cesium-native into Diligent Engine? That'd be great to see!