Pavel Kurkutov
Pavel Kurkutov
Ideas: - Vagabond with a bag near fire camp. - Paralax for far background. - Caves - Monsters in the dark. - Different images represets different game situation - a...
**Problem** Now the player person can bears unlimited count of the things. There is no challenge to determine and keep useful and throw not so useful resources or equipment. **Solution**...
**Problem** Now have only one challenge - the luck during a roll to hit. The person must hits a monsters first to survive. This is not interesting. The player have...
Try to use package `https://github.com/FortuneN/FineCodeCoverage` to see coverage in Visual Studio Community.
Try to use package `https://github.com/mminer/consolation` to siplify debug in build.
**Problem** There is no method to see difference between looted (means empty) chests and opened (have no closed locks). Now we change isualization after clock on chestview model. But bots...