Zilon_Roguelike
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[FEATRUE] Interactive environment - gas, fire, oil, water
Problem
Now have only one challenge - the luck during a roll to hit. The person must hits a monsters first to survive. This is not interesting. The player have no additional interesting instruments to win in fight.
Solution We should add interactive cells filled by some elementals.
Examples:
- If throw a fireball to a gas - it exploids and damages all persons in its area.
- If throw a lightning ball to a water - it damage all persons and stun thier.
- If hit water steam cloud by electro-stick, then it stun all enemies inside the cloud.
Looks like traps planned in the game.
Possible subtasks to complete this experiments (add task number after creation):
- Static objects to repesent gas, water, file, etc. Static objects can damage. They must be passable.
- Add a few of equipments with true elemental damage - napalm, ice/storm wards, granades, flamers, spreader of some liquids.
- Add a static object module to exploid or making other effects to the persons on or near the static object.
- Add some person effects like flaming, shock/stun, rusting, freezing.