Pavel Kurkutov

Results 48 comments of Pavel Kurkutov

https://github.com/coverlet-coverage/coverlet/blob/master/Documentation/Examples/MSBuild/MergeWith/HowTo.md It was helpfull for me. I use coverall and special solutions for unit and functional tests. https://github.com/kreghek/Zilon_Roguelike/blob/362997fa7216e1ba77c18ea120580e29b4ada16e/.github/workflows/coverall.yml

> Can we find a way to keep the version defined in the workflow in sync with unity version of the project ? > I think we could add a...

See ADOM/JADE/Ultimate ADOM

Error happened because new instance of tactical act created every module request. And Unity Client holds the one of the instances. But every sector's update create empty new instance with...

> * Keep unique instances for all actons and give it via property. Inside of the module sync of instances will perform every event like effect/equipment/perk update. Effects work similarly.

Скорее всего эта задача будет часть более крупной задачи генерации секторов по графу комнат.

Сейчас не понятно, как сохранять информацию о том, что квест в каком-то городе был выдан. С учётом того, что города не сохраняются и пересоздаются с нуля каждый раз. Понижаю приоритет...

#1023 change mechanics of chests. It can resolves this bug. Develop new feature first.

Node cells fixed by #1109 in Monogame client. Now it should add switcher to draw cells under node sprites.

DICE SEED: 807203483 SCHEME: rat-kingdom - lvl-throne(index:2)