Results 231 issues of Kevin Reid

We need specific rules for circuit values and operations on them so that we don't end up dragging in the entirety of JavaScript by accident. Define: - The set of...

completeness
type-feature
big-picture

The “Add circuit blocks” function assumes that block type #1 is a world block with an appropriate blockset. This is a bad assumption. We could search for the first available...

usability
type-bug
part-ui2d

localStorage is not a complete solution; Cubes should be able to function as a hosted webapp with its own server-side storage for persistent objects — so do that. Contradictory further...

type-feature
part-storage

There should be a “game” mode, which restricts player actions to those allowing a specific game to be played, as determined by the blockset and possibly other game-parameter objects. Straightforward...

type-feature
big-picture

It should be possible to have continuously moving (i.e. like the player) objects inside a world. Such objects could be: - Mobs - Vehicles - Loose objects to interact with...

completeness
type-feature
big-picture

There should be some way to define limited resources/conserved quantities, in order to implement game mechanics.

completeness
type-feature
big-picture

**Description** * `Resource::label()` is (occasionally, for destroyed resources specifically) called for logging, but always allocated a `String`, which would not necessarily be skipped by the logging macro (if the level...

This PR contains 3 commits, arranged in order of increasing contentiousness. All of them are enabled by the fact that [`inline_const` is now stable](https://github.com/rust-lang/rust/pull/104087). 1. Use inline const instead of...

O-windows
T-compiler
S-waiting-on-review
T-libs

I haven't tested this myself but I am informed that a build system update is required for compatibility with GNU Radio 3.8. https://wiki.gnuradio.org/index.php/GNU_Radio_3.8_OOT_Module_Porting_Guide https://lists.gnu.org/archive/html/discuss-gnuradio/2019-09/msg00033.html

The arrow buttons / keys are currently described as: * Step back to previous time with any new data (left arrow) * Step forwards to next time with any new...

enhancement
📺 re_viewer