Results 231 issues of Kevin Reid

Block worlds have no light initialization (as of commit 612e8c315558baa5b81fa580b98d97bc96b65aa9). Furthermore, their geometry is often such that there are few reflections, so it doesn't fix itself quickly. There should be...

part-graphics
type-refinement

There should be an index of what persisted objects refer to a given persisted object, so that that object may not be deleted without replacing its usage in its referrers.

type-bug
part-storage
part-ui2d

It should be possible to change object references from within the inspector. Prerequisite: design a UI for choosing the replacement object. Possibilities: popup menu (what contents?); drag-and-drop existing object chip...

completeness
type-feature
part-ui2d

Changes to the properties of block types do not notify the blockset or dirty the block type (or set). - User changes do not get persisted. - Circuits may become...

type-bug

When in pointer-lock mode, there is no longer a mouse cursor to indicate the aim direction. Add a crosshair graphic.

usability
type-refinement

It should be possible to turn the camera using a gamepad, and the aim position should lock to center.

type-feature
usability

There should be a way to set/modify subdata from a circuit. My current thought is to add a second input to the `put` and `become` behaviors for subdata. (Given that...

completeness
type-feature

When a block is destroyed, the particles left behind may access "empty" areas of the lighting array, resulting in black particles. Possible fix: We should either temporarily or permanently let...

part-graphics
type-bug

Try making the outside-the-world lighting directional, as if there is a sun, and see if the results look good.

part-graphics
type-refinement

Needed editing operations on a blockset: - Delete a block type. **Done in commit 00dd645caba6623515a2f7aa397afdab50b1ffbe** - Create a new block type (probably by cloning an existing one). **Done (barely)** -...

completeness
type-feature
big-picture
part-ui2d