Kevin Reid
Kevin Reid
Also add some intra-doc links and more high-level explanation of how `Waker` is used, while I'm here. Context: https://internals.rust-lang.org/t/thread-safety-of-rawwakervtables/17126
**Is your feature request related to a problem? Please describe.** It is desirable for applications to be robust against errors not resulting from bugs but from the environment, such as:...
**Is your feature request related to a problem? Please describe.** Currently, on macOS/Metal, if you use a `SurfaceConfiguration` with format `TextureFormat::Rgba16Float`, you can render color component values greater than 1.0...
**Is your feature request related to a problem? Please describe.** 1. Write a shader, uniform buffers, etc. 2. Try to run the program with the WebGL backend. 3. Get an...
There are a number of items in `wgpu` whose documentation contain examples using GLSL syntax or other references to GLSL elements. Since WGSL is now the standard shading language for...
**Is your feature request related to a problem? Please describe.** wgpu started supporting software rendering and as a result I got this error from my tests running on headless CI...
**Description** I'm trying to port an existing application using GLSL to `wgpu`, so I have existing complex shaders I want to modify to be compatible. While trying to get them...
This is fairly off-topic as it relates entirely to gr-osmosdr code and not libhackrf code, but I haven't seen any active issue tracker or other forum actually used for gr-osmosdr,...
Is there a `DrawTarget` implementation (display driver) which supports writing to an in-memory (or memory-mapped) framebuffer (given `&[u8]`, a bounding rectangle, and perhaps a pixel format)? There is [`MockDisplay`](https://docs.rs/embedded-graphics/0.7.0/embedded_graphics/mock_display/struct.MockDisplay.html), of...
### Summary The following code (an excerpt from my actual code) produces a `clippy::type_complexity` warning on nightly, but not on stable 1.62.1. I think this should be considered a regression,...