Jean-André Santoni

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I published a new release with analog support. I tested it on Lutro core. I noticed an issue on the right Y axis. The issue might affect OSX only.

Try port0 = 5 in config.ini

I fixed something important about analog input in the last version.

OK I updated this PR with the change on the types. The changes I see in https://github.com/libretro/mupen64plus-libretro-nx/pull/286/files are not enough to compile the core on my machine. Please note that...

@m4xw I think we can merge this, what do you think? It doesn't allow GL renderers, but at least allows Angrylion. And it doesn't break anything.

Oh I was thinking that it would simply default to angrylion on libretro frontends that don't support hardware renderers.

It looks like the hardware renderer if working now: I didn't change anything though. So maybe something changed in RA? I got this running with RA, master branch, compiled with...

This looks fixed now, at least for me on Manjaro with 2 different Dualshock 4

A core is not necessarily a console or an emulator, it can be a game engine or a media player.

The progress was that we needed to merge 2 branches: * one that works around the threading issue with Go * one that allows GL core Both branches introduce regression...