Jean-André Santoni

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hi @christophgysin, is it working fine? do you have some images I could try?

Done, many thanks! Now I'll have to generate releases.

I'm not exactly sure what's needed for this. It's an arm64 build I suppose? Does it support OpenGL?

The sound driver is pretty simple and just pick the first audio device found. Do you have a setup with multiple audio devices? like a controller that includes speakers? On...

This would also be useful for automated testing

Supporting this would have a very positive effect for Raspberry Pi users. Linux distributions like Lakka, Retropie, LudOS and Recallbox could use GLFW and not have to package X11 or...

Not yet, I will try it today and tell you the results. We've been using a similar approach in RetroArch for a few years in some of the contexts here...

I had to add the include path for `libdrm`. Now I'm stuck on a missing declaration for `PFNEGLSTREAMCONSUMERACQUIREATTRIBEXTPROC`. Except this last issue, the rest of GLFW compiles fine. Any idea...

I'm also getting either `Failed to initialize GLFW` or `Error: EGLDevice: Failed to find required extensions functions` on either https://github.com/glfw/glfw/tree/egldevice or this current PR branch. I have no issues launching...

I'm also experiencing this issue, with a 6.12.7 kernel and wayland. Resizing window is slow, scrolling is also slow. I notice input lag when clicking on dropdown menus. In release...