Jean-André Santoni

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We have a branch with almost all the changes required for this. For some reasons it's crashing. It's a bit over my level. I would need the help of somebody...

We shall not yet rejoice, it's a good step forward but some work is still needed.. :)

Some progress on this, now when launching ppsspp, it will try to compile the shaders and fail because not being able to append the prelude to the shaders.

This is now somewhat working on Windows and Linux

This appear to be a go-glfw 3.3 error. Can you please report the bug here and link to this issue? https://github.com/go-gl/glfw

I switched to GLFW gamepad db for detection. It might work with the latest release now.

Thanks for testing. Either this, either you wait until I implement this: https://github.com/libretro/ludo/issues/452 Is your controller listed here? https://github.com/go-gl/glfw/blob/62640a716d485dcbf341a7c187227a4a99fb1eba/v3.3/glfw/glfw/src/mappings.h

I think so. The original project is here https://github.com/gabomdq/SDL_GameControllerDB And their README suggests to use a tool called `SDL2 ControllerMap`

OK it doesn't look easy. I'm going to buy some more 8bitdo controllers and take care of this if it can't be resolved this way.