Kevin Granade

Results 131 comments of Kevin Granade

What are NPC interactions with locked doors like? They should have the same options as players.

No, it needs to happen in this PR. Having the player be the only agent that can interact with locks is a misfeature.

This needs to be at least an order of magnitude (10x) rarer.

This needs feature parity with curses, I also need to see what it does to memory requirements for tilesets as it essentially makes one (or more?!?) copies of the tileset...

I'm not clear what there is to discuss. There's certain criteria that I briefly outlined that need to be met and that either gets met or it doesn't.

Keep in mind body weight is part of this, but it will also incorporate carried weight. It will have an effect of encouraging "traveling light" to a much greater extent...

This pull request has been mentioned on **Cataclysm: Dark Days Ahead**. There might be relevant details there: https://discourse.cataclysmdda.org/t/is-there-a-list-all-items-equivalent-for-terrain/27917/2

Sure, it could have the tradeoff that it increases how long it takes to open and close the door since you have to retrieve your keys and use them to...

With as long as this has been simmering, how the vast majority of the change is an import, and the vast majority of the rest is very mechanical, I'm ok...

We can revisit that now that ccache is actually getting hits, but for now, yea draft cancels the full general build to save on GHA queue time.