Kevin Granade
Kevin Granade
Regarding randomization, a big reason I want something decent in place at the outset is anyone that plays with this merged is going to have their highways terminally broken any...
> This is currently what I were planning on a large scale What jumps out at me is the disconnected sections, unless I'm misreading it. Is that really a part...
Potentially we can get this unblocked with a default-off option to draw the highways that we remove once we have them wandering around the way we want them, that eliminates...
This pull request has been mentioned on **Cataclysm: Dark Days Ahead**. There might be relevant details there: https://discourse.cataclysmdda.org/t/attempting-to-mod-subway-system/29147/2
> Lowered the reload time of caroballista from 8000 to 3000. 30 seconds is much more sensible than one and a half minute Source? That sounds more like the reload...
If I'm understanding this correctly, the change here is "defer loading (including spending time and stamina on it) of reload and shoot weapons until you interact with the aim menu...
I think you're on to something, but I don't think it's with multishot, that's only used for adjusting the hit mesage, not where terrain gets bashed.
It looks like a part of the problem is that the transition from "act like one projectile" to "act like a bunch of shot" happens here https://github.com/CleverRaven/Cataclysm-DDA/blob/6153560484eb389ab0eef2ddb9da7dd6ae1d7271/src/ballistics.cpp#L433 on the "we...
20 distinct pellets of birdshot is intentional, because otherwise they each have fractional damage.
Coming soon... ``` TEST_CASE( "shooting at terrain", "[map][bash][ranged]" ) { // Make a shooter clear_map(); map &here = get_map(); standard_npc shooter( "Shooter", { 10, 10, 0 } ); shooter.set_body(); shooter.worn.wear_item(...