Kenneth Pirman

Results 17 issues of Kenneth Pirman

I have a mono-repo project where I'm trying to gather my .env configuration in my root directory. Currently this plugin allows users to specify the env path, but not the...

consider using https://github.com/mapbox/martini for lod stuff. Might be interesting to test heightmaps then create their geometry around martini's algo to reduce triangle count

enhancement

Skirt normals are pointing the wrong way!

bug

Right now, if you have highly distorted surfaces like a big mountain, the quadtree won't resolve to the highest LOD, because the camera never gets close enough to the surface...

enhancement

# Terrain Scattering Scatter instanced assets across the terrain at varying LOD levels. Provide example.

documentation
enhancement

Flatten CPU draw-calls of terrain chunks by implementing them as instance geometries. Then, pass the vertex buffer to a shader that uses per-instance uniforms so that each individual mesh can...

enhancement

Here's an idea from N8: > when you replace a lower lod with a higher one > the higher one has its vertices designed to approximate the positions of the...

currently web workers are required, this is not ideal because - web workers require special bundling - they're usually not beginner friendly - they're not always necessary - it's difficult...

documentation
enhancement