Kenneth Pirman
Kenneth Pirman
I have a mono-repo project where I'm trying to gather my .env configuration in my root directory. Currently this plugin allows users to specify the env path, but not the...
consider using https://github.com/mapbox/martini for lod stuff. Might be interesting to test heightmaps then create their geometry around martini's algo to reduce triangle count
Right now, if you have highly distorted surfaces like a big mountain, the quadtree won't resolve to the highest LOD, because the camera never gets close enough to the surface...
# Terrain Scattering Scatter instanced assets across the terrain at varying LOD levels. Provide example.
Flatten CPU draw-calls of terrain chunks by implementing them as instance geometries. Then, pass the vertex buffer to a shader that uses per-instance uniforms so that each individual mesh can...
Here's an idea from N8: > when you replace a lower lod with a higher one > the higher one has its vertices designed to approximate the positions of the...
currently web workers are required, this is not ideal because - web workers require special bundling - they're usually not beginner friendly - they're not always necessary - it's difficult...